﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace KPIS.GERP.GFMS.MODEL
{
    [Serializable]
    public class M_BGM_MAS_ExpenseGroup
    {
        private int BGM_EXP_GRP_SEQ;
        private string BGM_EXP_GRP_CODE;
        private string BGM_EXP_GRP_NAME;
        private string BGM_EXP_GRP_DESCR;
        private Nullable<int> UPPER_BGM_EXP_GRP_SEQ;
        private Nullable<int> BGM_SOURCE_SEQ;
        private string BGM_SOURCE_NAME;

        private string RECORD_STATUS;

        public M_BGM_MAS_ExpenseGroup()
        {

        }

        public M_BGM_MAS_ExpenseGroup(
            int BGM_EXP_GRP_SEQ
            , string BGM_EXP_GRP_CODE
            , string BGM_EXP_GRP_NAME
            , string BGM_EXP_GRP_DESCR
            , Nullable<int> UPPER_BGM_EXP_GRP_SEQ
            , Nullable<int> BGM_SOURCE_SEQ
            , string BGM_SOURCE_NAME
            , string RECORD_STATUS)
        {
            this.BGM_EXP_GRP_SEQ = BGM_EXP_GRP_SEQ;
            this.BGM_EXP_GRP_CODE = BGM_EXP_GRP_CODE;
            this.BGM_EXP_GRP_NAME = BGM_EXP_GRP_NAME;
            this.BGM_EXP_GRP_DESCR = BGM_EXP_GRP_DESCR;
            this.UPPER_BGM_EXP_GRP_SEQ = UPPER_BGM_EXP_GRP_SEQ;
            this.BGM_SOURCE_SEQ = BGM_SOURCE_SEQ;
            this.BGM_SOURCE_NAME = BGM_SOURCE_NAME;
            this.RECORD_STATUS = RECORD_STATUS;
        }

        public int bgm_exp_grp_seq
        {
            set { BGM_EXP_GRP_SEQ = value; }
            get { return BGM_EXP_GRP_SEQ; }
        }

        public string bgm_exp_grp_code
        {
            set { BGM_EXP_GRP_CODE = value; }
            get { return BGM_EXP_GRP_CODE; }
        }

        public string bgm_exp_grp_name
        {
            set { BGM_EXP_GRP_NAME = value; }
            get { return BGM_EXP_GRP_NAME; }
        }

        public string bgm_exp_grp_descr
        {
            set { BGM_EXP_GRP_DESCR = value; }
            get { return BGM_EXP_GRP_DESCR; }
        }

        public Nullable<int> upper_bgm_exp_grp_seq
        {
            set { UPPER_BGM_EXP_GRP_SEQ = value; }
            get { return UPPER_BGM_EXP_GRP_SEQ; }
        }

        public Nullable<int> bgm_source_seq
        {
            set { BGM_SOURCE_SEQ = value; }
            get { return BGM_SOURCE_SEQ; }
        }

        public string bgm_source_name
        {
            set { BGM_SOURCE_NAME = value; }
            get { return BGM_SOURCE_NAME; }
        }

        public string record_status
        {
            set { RECORD_STATUS = value; }
            get { return RECORD_STATUS; }
        }
    }
}
